Wave Arts Mr Noise AAX
MR Noise is a broadband noise reduction processor. It distinguishes itself by being both great sounding and incredibly easy to use. Like most noise reduction systems, MR noise works in the frequency domain, and requires that the noise spectrum be learned before noise reduction can commence. If your track starts with a bit of silence then MR Noise will work right out of the box, since by default MR Noise has the Learn parameter enabled, then when you hit play, MR Noise will learn the noise profile and start noise reduction. The default parameters work extremely well for most cases. One of our reviewers thought something was wrong because they opened up MR Noise and the noise vanished – and they didn’t have to do anything.
When designing MR Noise, we spent considerable effort researching and experimenting with existing noise reduction algorithms. MR Noise combines the best of these with some new innovations, especially our Auto Dynamics mode. This mode automatically adjusts the attack and release times of the noise reduction processor based upon the amount of transients in the input signal. This minimizes artifacts in the noise reduction processing while maintaining sharp transients that would normally be smeared by other methods.
The user interface makes it a snap to see and hear what is going on. The frequency response display shows the spectrum of the input signal, noise floor, and output signal so you can see at a glance what frequencies are being reduced. A monitor feature allows you to hear the noise that is being removed (with separate volume control). For most cases you simply have to select a preset and hit play, MR Noise will learn the floor and start reduction. Then you can simply adjust the Amount control to set the amount of reduction. For super fine tweaking, the noise floor and all the reduction parameters can be edited as a function of frequency by dragging control points on the frequency response display.
Frequency spectrum based noise reduction
Low latency (under 20 msec), hence can be used in live situations
Fast noise floor learning time (down to 50 msec), hence noise looping is not required
Auto dynamics mode keeps transients sharp while avoiding squirrelly artifacts
Monitor feature to hear removed noise
Comprehensive display shows spectrum of input signal, output signal and noise floor
Noise floor can be manually edited
Parameters can be edited as function of frequency
Latency compensation via compatible hosts
Up to 192 kHz sampling rate
Mono or stereo
OS X 10.6/10.7/10.8
A host program that supports the AU, MAS, VST, or RTAS plug-in architecture.
Audio Units and VST – 32 and 64-bit Intel Mac.
MAS and RTAS – 32-bit Universal Binary (Intel and PowerPC).
A host program that supports the DirectX, VST, or RTAS plug-in architecture.
Wave Arts plug-ins are not standalone applications, instead they “plug-in” to a host audio editor application. You must run an audio editor or workstation application such as Pro Tools, Logic, Cubase, Sonar, Ableton Live, Sound Forge, Audition, Samplitude, Nuendo, WaveLab, Digital Performer, Studio One, etc. (there are a lot of choices). Wave Arts plug-ins support many plug-in formats, on Mac OS we support VST, AU, AAX, RTAS, AS, and MAS formats and on Windows we support VST, DX, AAX, RTAS, and AS formats.
The entire plug-in lineup now works in Avid’s AAX format! All plug-ins now support AAX Native operation while TrackPlug, MultiDynamics and FinalPlug also run on HDX DSP cards